Ghost Glove

Wonderous Item, Rare (requires attunement)

“The small, spectral green hand grabbed the necklace off the display, and mimicking the rogue’s movements began to return to her. Suddenly, a shout came from down the hall, as guards turned the corner. The hand grew in size, and as the rogue made a swiping motion, it swatted the guards aside, making way for her escape. ”

Cold to the touch, anything you touch forms a thin, harmless layer of frost on it that last for 10 minutes. While wearing this glove, you know the chill touch and mage hand cantrips.

The glove has 8 charges for the following properties. It regains 1d6 expended charges at dawn.

Spells. While wearing this glove, you can use an action to expend some of its charges to cast one of the following spells (save DC 17, spell attack Bonus 5): hold person (2 charges), levitate (2 charges), hold monster (5 charges), telekinesis (5 charges), Bigby’s hand (5 charges).